20.0%
Playback speed when conformed to timeline.
Calculate slow motion percentage, playback speed, recommended shutter speed, shutter angle, timeline compatibility, and flicker warnings for video work.
Example
120→24
Speed
20%
Slow motion
5x
Capture fps is how many frames the camera records. Timeline fps is how many frames the edit plays each second.
20.0%
Playback speed when conformed to timeline.
5.00x slow
How much slower the clip becomes.
1/240
180 degree shutter rule at capture fps.
50.0s
1200 timeline frames.
120fps conformed to 24fps plays at 20.0% speed. Your shutter is 1/240, which behaves like a 180 degree shutter. That is close to the familiar 180-degree motion blur look many filmmakers use.
Looks safe for 60Hz lighting: 1/240 is near 1/240. Still test LEDs, dimmers, signage, and practical lights.
Clean conform: 5 capture frames map to each timeline frame interval. Best mainstream delivery balance, but high fps may crop or reduce bit depth.
Actual high-fps modes can depend on resolution, codec, crop, bit depth, autofocus, overheating limits, and media type.
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Frame rate FAQ
Use the calculator for planning, then confirm exact camera recording modes and test under the actual lights you will shoot with.
Divide the timeline frame rate by the capture frame rate, then multiply by 100. For example, 120fps on a 24fps timeline plays at 20% speed, or 5x slow motion.
A common starting point is the 180-degree shutter rule: shutter speed is roughly 1 divided by double the capture frame rate. At 120fps, that is about 1/240.
Shutter angle describes motion blur relative to frame rate. A 180-degree shutter is open for half of each frame interval, creating a familiar cinematic motion blur.
Artificial lights pulse with local power frequency or electronic drivers. Certain shutter speeds and frame rates can capture that pulsing as flicker or banding.
No. High frame rates often depend on resolution, codec, crop, bit depth, autofocus, overheating limits, and card speed. Always verify a camera's exact recording modes.
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